mirror of
https://github.com/patriceckhart/zot.git
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104 lines
3.4 KiB
Go
104 lines
3.4 KiB
Go
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package tui
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import (
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"bytes"
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"strings"
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"testing"
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)
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// TestDrawLogIdleNoOpEmitsNothing pins the cursor-blink fix: when
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// DrawLog is called with the exact same buffer and cursor position
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// as the previous call, it must emit ZERO bytes.
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//
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// The bug this regresses: at the 120ms animation tick the renderer
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// used to always emit SeqHideCursor + cursor-position +
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// SeqShowCursor, which resets the terminal's blink timer. Faster
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// than the OS blink interval, so an idle dialog editor (e.g. a
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// re-opened swarm transcript whose agent isn't producing output)
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// rendered the caret as a solid non-blinking block.
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//
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// With the no-op fast path the renderer leaves the screen alone
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// on idle frames, letting the terminal run its own blink cycle.
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func TestDrawLogIdleNoOpEmitsNothing(t *testing.T) {
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var buf bytes.Buffer
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r := NewRenderer(&buf)
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r.Resize(80, 24)
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chat := []string{"hello", "world"}
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bottom := []string{"▌ "}
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// First draw populates the renderer's cached buffer.
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r.DrawLog(chat, bottom, 0, 2)
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first := buf.Len()
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if first == 0 {
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t.Fatal("first DrawLog wrote nothing; setup is broken")
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}
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buf.Reset()
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// Identical second draw: same content, same cursor placement.
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r.DrawLog(chat, bottom, 0, 2)
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if buf.Len() != 0 {
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t.Fatalf("idle re-draw emitted %d bytes; expected 0 so terminal blink keeps ticking\n%q",
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buf.Len(), buf.String())
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}
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}
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// TestDrawLogContentChangeBreaksFastPath proves the no-op fast path
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// only fires when nothing changed. A buffer mutation must still
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// produce output, otherwise streaming agent replies would freeze on
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// screen.
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func TestDrawLogContentChangeBreaksFastPath(t *testing.T) {
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var buf bytes.Buffer
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r := NewRenderer(&buf)
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r.Resize(80, 24)
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r.DrawLog([]string{"hello"}, []string{"▌ "}, 0, 2)
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buf.Reset()
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// New chat row lands.
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r.DrawLog([]string{"hello", "world"}, []string{"▌ "}, 0, 2)
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if buf.Len() == 0 {
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t.Fatal("content change suppressed by fast path; streaming output would freeze")
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}
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}
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// TestDrawLogCursorMoveBreaksFastPath proves a cursor-only change
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// (no buffer change) still produces output. Without this, typing in
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// the editor would visually move the caret but the terminal would
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// keep drawing it at the old column.
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func TestDrawLogCursorMoveBreaksFastPath(t *testing.T) {
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var buf bytes.Buffer
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r := NewRenderer(&buf)
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r.Resize(80, 24)
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r.DrawLog([]string{"hi"}, []string{"▌ "}, 0, 2)
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buf.Reset()
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// Same buffer, different cursor column.
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r.DrawLog([]string{"hi"}, []string{"▌ "}, 0, 3)
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if buf.Len() == 0 {
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t.Fatal("cursor-only change suppressed by fast path; caret would lag behind typing")
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}
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// And the emitted bytes must at least reposition the cursor.
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if !strings.Contains(buf.String(), "\x1b[") {
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t.Errorf("cursor move emission missing CSI escapes: %q", buf.String())
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}
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}
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// TestDrawLogResizeForcesFullRedraw confirms a resize invalidates
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// the cache so the next DrawLog with identical inputs still emits.
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// Resize sets logInit=false; without that, a resize followed by an
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// identical buffer would falsely no-op and leave a stale frame.
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func TestDrawLogResizeForcesFullRedraw(t *testing.T) {
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var buf bytes.Buffer
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r := NewRenderer(&buf)
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r.Resize(80, 24)
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r.DrawLog([]string{"hi"}, []string{"▌ "}, 0, 2)
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buf.Reset()
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r.Resize(100, 30)
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r.DrawLog([]string{"hi"}, []string{"▌ "}, 0, 2)
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if buf.Len() == 0 {
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t.Fatal("post-resize redraw skipped; the new frame would never reach the terminal")
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}
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}
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