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Two rules for how esc resolves while a turn is running got
implemented this round:
1) Let the user open the slash popup during a busy turn.
The suggest render path used to short-circuit on i.busy, so
typing / while the agent was working did nothing. The
dispatcher in runSlash already handles the busy-state routing
per command (safe ones run immediately, destructive ones
cancel first), so dropping the guard was safe. Now / opens
the popup whether or not a turn is in flight.
2) Esc dismisses overlays before it cancels the turn.
The global key switch used to fire the busy-cancel
unconditionally on esc. That meant three common patterns
silently ripped the active turn away:
- Open the slash popup, press esc to dismiss it ->
turn cancelled.
- Run /help to see the key bindings while a turn was
running, press esc when done -> turn cancelled.
- An extension pushed a notify/display line, user pressed
esc to clear it -> turn cancelled.
The esc case now checks, in order:
- slash popup active -> break out of the switch, let the
popup's own esc handler (later in handleKey) close it
- helpBlock or extNotes non-empty -> clear them, invalidate,
return (turn keeps running)
- busy + cancelable -> cancel the turn (old behaviour)
- idle -> fall through to the editor which clears itself
Result: esc feels like a dismiss key that escalates. It nukes
the turn only when nothing else on screen wants it.
No change to dialog handlers \u2014 those already intercept esc in
their own return-false branches before the global switch ever
runs.
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| auth | ||
| core | ||
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| provider | ||
| skills | ||
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